YOYOYO
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6th entry: Final Project
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Week Five
so this week was slightly eventful. i figured out how to make a "seamless" loading screen and the maps are coming along nicely. im going to start working on the first level now along with choreography and npc scripting. this is going to be a short yet challenging game.
so pretty much whats going wrong at the moment is that the model textures are discolored and rainbow-like. im trying to figure out how i can avoid this and im going to be bringing in a friend to help me a little. i really dont have much to type in this thing now because of how little i've been getting done but im working around it.
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last week reflection: week 4
ok so after numerous problems this has become quite frustrating , i am officially behind schedule and i will have to start mapping at home. the models are still displaying weird and my attemp to construct my own heads-up display is a failure. although there is nothing wrong with the current one, a new one would be nice. i got the map change to work but now the ai is disabled upon map change and the player spawns under the map, in the bottom ov the skybox.
there is a lot to do still and google has not been doing me much justice.. earlier i spent 1.5 weeks just trying to get the game to launch before i just started from scratch, now that thats all in order im really rushing with this in hope to get it done.
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last week reflection
ok so it was a major revision of my timeline. i have decided to design a mod. a game based on the half-life 2 engine. i will be designing multiple maps and levels, choreography and try to make a small storyline. right now i am having problems starting the game. it launches and then i cant start/load a game. i am pretty much starting the game over from scratch except the map fiels.
i hope i get this fixed because it had been digging into all my spare time and i keep forgetting to do other assignments. like this reflection, and podcasts, i'm not exactly behind in my schedule but i wasted all of last week trying to fix this.
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